Finding Inspiration

As a writer, I try to draw inspiration from many different types of media. This ranges from the obvious choices, such as books and TV, to video games.

I’ve always thought that the fundamental ways in which these types of media approach storytelling can inform someone of a new way to approach their own writing.

However, it is not very often that I feel that these differences are capitalized upon. It’s rare for me to see something in a movie, or game, and think that it couldn’t be recreated just as well in some other format. This is where the games made by Hidetaka Miyazaki come in.

As a child, Miyazaki would read books that were far above his ability to understand. Rather than give up, he would imagine what was happening based on the illustrations, essentially creating his own narrative. This reflects his approach to writing a story in his games, as CGMagonline puts it;

“Rather than offer up a clear narrative arc through expository dialogue and cut scenes, these games provide only the basic framework of their plot and allow players, like Miyazaki as a child, to exercise creativity in determining how everything fits together.”

By adopting this aspect of his childhood, he made entire worlds that I genuinely can’t imagine being conveyed in any other art form as well as it was in these games. Their approach to storytelling does an amazing job of involving the player in the-sometimes deranged-world that has been crafted. Every step feels like a fight to discover the story that lays beneath the game, and that makes its discovery all the more rewarding.

This type of storytelling can’t be so easily applied to other forms of art. However, perhaps the infrastructure that makes it can. After all, Miyazaki and his gaming empire started from him creating something from his experiences reading; who’s to say someone couldn’t do the same with these games? 

Interested in learning more? Check out the full article HERE.